Goals: Encouraging Constructive Use of the Computer Lab

Hey there folks. I’m sorry I haven’t posted in a while but things have been crazy of late. We are in the midst of our second term and new challenge has arisen:

Tanki Online

We have a very liberal policy for our lab, and in some ways that has created a new challenge for us. Students have found and fallen in love with Tanki, and online tank simulator. While I’m not against games in any way, our lab looks like a LAN Party from the early 2000’s most days during lunch and students who want to do work are hesitant to enter the lab.

Today we are trying something new. We are going to start directing students to use their “free time” to pursue their interests and try to learn new skills. While I know that gaming is a skill, we’re hoping to transform the lab from something like this:



To something more along the lines of this:




Kids at Young Rewired State


My hope is that students will start looking into developing their non-technical skills as well. This may necessitate purchasing some crafting materials, knitting supplies, etc. but it will be worth it in the long run!



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